Smile Revolution: Comic 1

 

How do you start a revolution? How do you get people to change? Everyday I watch the United States political and financial system spiral out of control.  I often wonder what I can do in the little bit of free time I have. I can go and

21.99 at Cafe Press

occupy some place, I could join a group and protest, but I feel my time is best spent making art. So I have been wondering how can I say something with what I do, comics. Smile Revolution, the rebirth of my comic formally called “the Legend of the Broken Hearts” will follow Bunnie and her friend Kat as this jokingly start a revolution. I think that changing the world starts with very small gestures, like saying hello to the people you see on the street. Brightening the day of a cashier by placing the money directly in their hands, and not getting upset when people laps on minor social norms. I don’t have time to get actively involve with changing the world, but if I can make a difference in my little corner I would have to say job well done.

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The Most Beautiful Bunny in all the Kat Kingdom.

 

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Sorry, sleeping In.

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Habit 2: Start with an end in mind.

A few years back I created a portfolio to find work. The collection of work gave me an overview of where I was in my career. What I realized was that I hadn’t finished anything. George Lucas said that a movie is never finished it is abandoned. I often abandon my project before getting very far. So how do you finish? The book 7 Habits of Highly Effective People is about the practices of people who get things done. The habits are simple things anyone can do. Although habit one is probably the most important, “Be Proactive.” Habit two resonates more with where I am with my projects, “Begin with the End In Mind.” To put it simply, make a plan. Have a destination, it will make the journey much easier and shorter. I wanted to put habit two into practice so I created a layout sketch for the Archive Project book I am aiming to complete by the end of the month. The Archive Project is a preview into my projects. This will free me up from the stress of having to rush one of my stories to completion. I realize that stories take a really long time to craft and even longer when you are doing it alone. That is the primary reason I have gone to a open source creative process.
The goal of my Open Comic Project is to show that free/libre open source software can produce professional quality products, provided you have a clearly identified target and community involvement.

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Inking: Making Confident Strokes

Inking is perhaps the most challenging part of comic creation. Inking comics is the process of going over the pencil work with ink to clean up and refine the artwork. Some people work with brushes, I use Faber-Castell PITT artist pens. I use primarily the fine and small pen for line work and the brush pen for fills. One of the biggest concerns of inking a page is line consistency. Line consistency is the ability to maintain uniformity of the line. The two main factors in maintaining uniformity are the pens that you use and the confidence with which the stroke is made. A hesitant line is shaky and wavy; a confident line is straight and true. Making a slow careful line will more often not produce the desired results. For inking I go to the Jedi and a quote from Qui Gon Jinn, Concentrate on the moment. Feel, don’t think. Use your instincts. The goal of inking is to maintain the life and energy of the pencil work. Inking is drawing, except for the fact that you are committed to the line you make. It is easy to get lost in all the lines of the image, so it helpful to have someone else review your work. Ink on the page is permanent, and mistakes can test your resolve, but if all fails and you mess up your page you can always redraw. Don’t be afraid to destroy your art while moving it forward. Take a chance and you might just make one of those beautiful mistakes that help artist evolve.

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Digging in the Crates

Friday is the day I go to my archive to pull out old unfinished pieces or ideas I have discarded. This is my secret stash, so whenever I hit a block I can go to the crates.

A friend of mine who is a great graphic designer has now decided to pursue finance. He claims he has run out of ideas. How can someone run out of ideas? All the projects I am currently working on are ideas that I conceived more then 7 years ago. It is time to write down your ideas. Don’t wait, get them on paper. It may be another 30 years before you get to them but they will be there, patiently waiting.

Where do ideas come from? Where do ideas go? For me they come from the doodles I do in my sketch books. The sketch book is a forum for pictures and texts. It allows me to work through ideas without worrying about structure. I have sketchbooks in my crates which go back to highschool, and I plan to work my way backwards completing these projects.

The Disciples of the Night was originally Nick Butler’s Head Trip. The Head Trip was a graphic narrative, based on my time in L.A.. It then turned into diary entries, and from there it evolved into a story incorporating vampires, angels and gods. The book has evolved over the years into a story about an artist struggling with addiction and distraction.

Ideas evolve, plant the seed, and as you grow as an artist these pieces can be reaped and remixed into new ideas. Old ideas become new ideas.

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Blue Pencil

I wanted to do this page all digital, but last night I had an analog relapse. I often return to pencil and paper because of the dexterity and control that I have with it. Currently I am using a Wacom Bamboo for my pen input. The Bamboo has multi-touch and a pressure sensitive pen, but unlike pencil and paper you are drawing on the table top and the image appears on the screen. With pencil and paper there is a direct connection, which you don’t get with the Wacom. I have been searching for solutions to this disconnect since I began drawing on the computer. When I began my current job I was issued an HP Tablet PC and I was sure that this was the solution to my drawing problems, but quickly realized it was to bulky and hot to spend hours on it drawing. The announcement of the iPad re-invigorated my hopes for a useful digital drawing tool. Soon I realized that once I put stuff in the iPad it was a challenge to get it back. My biggest issue with digital illustration tools is the feel. The tactile nature of pencil lead and paper is familiar and intuitive. I know digital input devices are competing more and more with traditional pencil, but when I am in a crunch I will always go back to my old friends to figure it out.

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Westheimer’s Rule.


The Westheimer rule states,

“To estimate the time it takes to do a task: estimate
the time you think it should take, multiply by 2, and
change the unit of measure to the next highest unit.
Thus we allocate 2 days for a one hour task.”

At the beginning of this blog I estimated that I would be producing a page a day. If we apply Westheimer’s rule, 2 weeks.

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Love and the Blade: Design

Yesterday I was browsing the Internet for animation and found Burning Safari. Burning Safari is an animated short about a space explorers who has an interesting encounter with a planet native. Produced by students from Gobelins, a French media design school, the site contains videos that let you into their creative process. These video portfolios allow the viewer to see all the iterations of the character and background design.

Following the Burning Safari Team’s lead I am trying to do more pre-visualization. The piece today is a character turn around for the father and daughter from the Revenge script. The turn around will make it easier to find character poses.

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Take The Time To Design

Last night I decided to give my girlfriend an opportunity to come up with a story, just to mix things up. This was possibly the most challenging thing I have ever done. Her idea pushed me so far out of my box that I got frustrated and almost gave up for the night.

I had intended to draw an entire page. We started brainstorming, one of my favorite parts of the process. She would put an idea on the table, and I would build on it. For about an hour we played off each other ideas. Never saying “no” to an idea, but “yes, and….” Ideas need to keep moving. In a creative discussion you have to nurture an idea and let it grow. After a few acting sessions and dialog run-throughs, we whittled it down to a four panel page of suspense.

REVENGE

Scene 1: Little girl sitting on bed, stream of light cuts through the darkness.
Scene 2: Mom and Dad taking stance in the court yard.

MOM
YOU ALL MUST DIE!

DAD
Quite, Shi’s sleeping. This is crazy, why are you doing this?

Scene 3: Daughter sneaking down the hall.
Scene 4: Mom horizontally strikes at Dad. Dad jumps above sword coming down with a death blow. Shi is watching in the background.

DAD
Revenge is for the weak.

SHI
Daddy nooooo!

Stoked the writing went so quickly I jump into drawing the page. I thumbnailed a sketch while we were brainstorming and another full page thumbnail to work out some detail. Two thumbnails later I was ready to draw, well not really. I became extremely frustrated that I couldn’t get the look and feel I wanted. I focused my attention on the last scene. I wrestled with this scene for 2 hours and couldn’t get it. I needed to see their faces, but when I began to draw the faces the picture would go south. How could I draw these characters fighting if I had no idea what they looked like. I stopped, sat back on my bed and drew out what the Dad looked like. Asking myself what are his shapes? The designs flowed out pretty easily, and now that I knew them a little better I could put them in a scene.

I reread the script and began drawing the scene again. This time I understood the father’s build and the mom’s elegance. I worked this into the action. Mom’s dress really helps to emphasis her movement and Dad’s short stature makes it easy to compress his body enough to stay in the frame. I also realize that this is not my final image but a sketch for the actual page. I wasted a lot of time trying to save time, and it bit me. Do yourself the favor, and take time to plan things out.

SCRIPT>THUMBNAIL>DESIGN>TELL STORY
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